


The player and monster models are also extremely detailed. There are also a ton of areas of the hospital that are inspired by areas in the classic horror titles. While some of the environments are a dreary nightmare, there are a ton of areas that offer vintage design that looks beautiful. The lighting is wonderful in the game as specific surfaces will reflect like and transition with the camera. Unlike the classic titles that make it apparent that there’s something to select in the background, this requires more digging. The environment uses a pre-rendered background, but modernized as objects stick out. The PS5 version runs at 4K 60 FPS and it’s buttery smooth for the most part.
#Tormented souls update Pc
What the PS5 and PC versions do offer are the highest graphical fidelity for the game. It’s also worth noting that while this is on PS5, the DualSense doesn’t offer anything innovative. It’s difficult to maneuver areas and this was by design. If you try to trade blows with an enemy, you’re going to take damage. Caroline has a dodge back option, but it’s confusing to pull off in the heat of the moment. The input is extremely slow when using a melee weapon. You won’t be able to move Caroline while aiming, which is one aspect that should have been added. The gameplay is heavy whether it be moving or in combat. I actually found it somewhat difficult to go back to the old way of things. The joystick can be used to freely move in whichever direction you please, but this is an issue when the camera changes and takes getting used to. The directional pad is used for traditional tank controls with up being forward, down taking a step back, and right and left to turn. Fixed camera angles are the name of the game, which means tank controls are prevalent. The controls of Tormented Souls are somewhat what you expect from a late ’90s survival horror game, but with improvements. Interfacing objects to do certain things for puzzles adds another layer of difficulty. The menu system is derived from Resident Evil, as well, but has been updated to include a touch-interface akin to point-and-click games. A crowbar can also be used for self defense when low on ammo. She’s initially provided a nail gun while pieces of other weapons are available later on. This allows Caroline to put down her lighter and actually use a weapon to defend herself against the monsters. Most of the hospital is run by generators that need to be powered on. Taking from the Amnesia franchise, if Caroline is exposed to the dark for too long, the shadows will take her and provide instant death. Winterlake Hospital offers tight corridors with a combination of light and dark areas. A puzzle is immediately required to try to get out of the room. Caroline wakes up naked in a bathtub and is missing her right eye. Unfortunately, there are leftover monsters that focus more on the Silent Hill design of horror rather than having zombies. Caroline has a vision and decides to head to Winterlake Hospital, which has been abandoned for some time. You play as a woman named Caroline that’s mailed a photograph of two girls. The setting and plot of Tormented Souls also features a combination of both Resident Evil and Silent Hill.
#Tormented souls update full
While both of those series have evolved in different directions (and Silent Hill being flat out absent), Tormented Souls is full of tropes that comes from both titles that blend together seamlessly. Tormented Souls takes cues from the likes of the original Resident Evil trilogy and Silent Hill. From the initial load you’re greeted with a familiar warning. Thanks in conjunction with PQube, Abstract Digital Works and Dual Effect, Tormented Souls is a traditional survival horror game that features modern visuals. Those were the days, and the newly-released Tormented Souls looks to bring all of that back with ridiculous puzzles to boot. Games that keep you on the edge all times while entrenching you into their eerie world with atmospheric visuals and audio. A game that makes survival difficult by limiting your means of defense, using fixed camera angles to mimic a movie, and literally pressing forward on a controller to go forward. Imagine, if you will, a time when survival horror games were meant to be an interactive movie.
